LLVM Interface Export Annotations¶
Symbols that are part of LLVM’s public interface must be explicitly annotated to support shared library builds with hidden default symbol visibility. This document provides background and guidelines for annotating the codebase.
Annotation Macros¶
The distinct DLL import and export annotations required for Windows DLLs typically lead developers to define a preprocessor macro for annotating exported symbols in header public files. The custom macro resolves to the _export_ annotation when building the library and the _import_ annotation when building the client.
We have defined the LLVM_ABI macro in llvm/Support/Compiler.h for this purpose:
#if defined(LLVM_EXPORTS)
#define LLVM_ABI __declspec(dllexport)
#else
#define LLVM_ABI __declspec(dllimport)
#endif
Windows DLL symbol visibility requirements are approximated on ELF and Mach-O
shared library builds by setting default symbol visibility to hidden
(-fvisibility-default=hidden
) when building with the following
configuration:
LLVM_BUILD_LLVM_DYLIB_VIS=On
For an ELF or Mach-O platform with this setting, the LLVM_ABI
macro is
defined to override the default hidden symbol visibility:
#define LLVM_ABI __attribute__((visibility("default")))
In addition to LLVM_ABI
, there are a few other macros for use in less
common cases described below.
Export macros are used to annotate symbols only within their intended shared library. This is necessary because of the way Windows handles import/export annotations.
For example, LLVM_ABI
resolves to __declspec(dllexport)
only when
building source that is part of the LLVM shared library (e.g. source under
llvm-project/llvm
). If LLVM_ABI
were incorrectly used to annotate a
symbol from a different LLVM project (such as Clang) it would always resolve to
__declspec(dllimport)
and the symbol would not be properly exported.
Annotating Symbols¶
Functions¶
Exported function declarations in header files must be annotated with
LLVM_ABI
.
#include "llvm/Support/Compiler.h"
LLVM_ABI void exported_function(int a, int b);
Global Variables¶
Exported global variables must be annotated with LLVM_ABI
at their
extern
declarations.
#include "llvm/Support/Compiler.h"
LLVM_ABI extern int exported_global_variable;
Classes, Structs, and Unions¶
Classes, structs, and unions can be annotated with LLVM_ABI
at their
declaration, but this option is generally discouraged because it will
export every class member, vtable, and type information. Instead, LLVM_ABI
should be applied to individual class members that require export.
In the most common case, public and protected methods without a body in the
class declaration must be annotated with LLVM_ABI
.
#include "llvm/Support/Compiler.h"
class ExampleClass {
public:
// Public methods defined externally must be annotatated.
LLVM_ABI int sourceDefinedPublicMethod(int a, int b);
// Methods defined in the class definition do not need annotation.
int headerDefinedPublicMethod(int a, int b) {
return a + b;
}
// Constructors and destructors must be annotated if defined externally.
ExampleClass() {}
LLVM_ABI ~ExampleClass();
// Public static methods defined externally must be annotatated.
LLVM_ABI static int sourceDefinedPublicStaticMethod(int a, int b);
};
Additionally, public and protected static fields that are not initialized at
declaration must be annotated with LLVM_ABI
.
#include "llvm/Support/Compiler.h"
class ExampleClass {
public:
// Public static fields defined externally must be annotated.
LLVM_ABI static int mutableStaticField;
LLVM_ABI static const int constStaticField;
// Static members initialized at declaration do not need to be annotated.
static const int initializedConstStaticField = 0;
static constexpr int initializedConstexprStaticField = 0;
};
Private methods may also require LLVM_ABI
annotation in certain cases. This
situation occurs when a method defined in a header calls the private method. The
private method call may be from within the class, a parent class, or a friend
class.
#include "llvm/Support/Compiler.h"
class ExampleClass {
private:
// Private methods must be annotated if referenced by a public method defined a
// header file.
LLVM_ABI int privateMethod(int a, int b);
public:
// Inlineable method defined in the class definition calls a private method
// defined externally. If the private method is not annotated for export, this
// method will fail to link.
int publicMethod(int a, int b) {
return privateMethod(a, b);
}
};
There are less common cases where you may also need to annotate an inline function even though it is fully defined in a header. Annotating an inline function for export does not prevent it being inlined into client code. However, it does ensure there is a single, stable address for the function exported from the shared library.
#include "llvm/Support/Compiler.h"
// Annotate the function so it is exported from the library at a fixed
// address.
LLVM_ABI inline int inlineFunction(int a, int b) {
return a + b;
}
Similarly, if a stable pointer-to-member function address is required for a method in a C++ class, it may be annotated for export.
#include "llvm/Support/Compiler.h"
class ExampleClass {
public:
// Annotate the method so it is exported from the library at a fixed
// address.
LLVM_ABI inline int inlineMethod(int a, int b) {
return a + b;
}
};
Note
When an inline function is annotated for export, the header containing the function definition must be included by at least one of the library’s source files or the function will never be compiled with the export annotation.
Friend Functions¶
Friend functions declared in a class, struct or union should be annotated with
LLVM_ABI_FRIEND
if the corresponding function declaration is annotated with
LLVM_ABI
. This requirement applies even when the class containing the friend
declaration is annotated with LLVM_ABI
.
#include "llvm/Support/Compiler.h"
// An exported function that has friend access to ExampleClass internals.
LLVM_ABI int friend_function(ExampleClass &obj);
class ExampleClass {
// Friend declaration of a function must be annotated the same as the actual
// function declaration.
LLVM_ABI_FRIEND friend int friend_function(ExampleClass &obj);
};
Note
Annotating the friend declaration avoids an “inconsistent dll linkage”
compiler error when building a DLL for Windows. The LLVM_ABI_FRIEND
annotation is a no-op when building ELF or Mach-O shared libraries.
Virtual Table and Type Info¶
Classes and structs with exported virtual methods, or child classes that export overridden virtual methods, must also export their vtable for ELF and Mach-O builds. This can be achieved by annotating the class rather than individual class members.
#include "llvm/Support/Compiler.h"
class ParentClass {
public:
virtual int virtualMethod(int a, int b);
virtual int anotherVirtualMethod(int a, int b);
virtual ~ParentClass();
};
// Annotating the class exports vtable and type information as well as all
// class members.
class LLVM_ABI ChildClass : public ParentClass {
public:
// Inline method override does not require the class be annotated.
int virtualMethod(int a, int b) override {
return ParentClass::virtualMethod(a, b);
}
// Overriding a virtual method from the parent requires the class be
// annotated. The parent class may require annotation as well.
int pureVirtualMethod(int a, int b) override;
~ChildClass();
};
If annotating a type with LLVM_ABI
causes compilation issues such as those
described
here,
the class may require modification. Often, explicitly deleting the copy
constructor and copy assignment operator will resolve the issue.
#include "llvm/Support/Compiler.h"
#include <vector>
class LLVM_ABI ExportedClass {
public:
// Explicitly delete the copy constructor and assignment operator.
ExportedClass(ExportedClass const&) = delete;
ExportedClass& operator=(ExportedClass const&) = delete;
};
Templates¶
Most template classes are entirely header-defined and do not need to be exported because they will be instantiated and compiled into the client as needed. Such template classes require no export annotations. However, there are some less common cases where annotations are required for templates.
Specialized Template Functions¶
As with any other exported function, an exported specialization of a template
function not defined in a header file must have its declaration annotated with
LLVM_ABI
.
#include "llvm/Support/Compiler.h"
template <typename T> T templateMethod(T a, T b) {
return a + b;
}
// The explicitly specialized definition of templateMethod for int is located in
// a source file. This declaration must be annotated with LLVM_ABI to export it.
template <> LLVM_ABI int templateMethod(int a, int b);
Similarly, an exported specialization of a method in a template class must have
its declaration annotated with LLVM_ABI
.
#include "llvm/Support/Compiler.h"
template <typename T> class TemplateClass {
public:
int method(int a, int b) {
return a + b;
}
};
// The explicitly specialized definition of method for int is defined in a
// source file. The declaration must be annotated with LLVM_ABI to export it.
template <> LLVM_ABI int TemplateStruct<int>::method(int a, int b);
Explicitly Instantiated Template Classes¶
Explicitly instantiated template classes must be annotated with template-specific annotations at both declaration and definition.
An extern template instantiation in a header file must be annotated with
LLVM_TEMPLATE_ABI
. This will typically be located in a header file.
#include "llvm/Support/Compiler.h"
template <typename T> class TemplateClass {
public:
TemplateClass(T val) : val_(val) {}
T get() const { return val_; }
private:
const T val_;
};
// Explicitly instantiate and export TempalateClass for int type.
extern template class LLVM_TEMPLATE_ABI TemplateClass<int>;
The corresponding definition of the template instantiation must be annotated
with LLVM_EXPORT_TEMPLATE
. This will typically be located in a source file.
#include "TemplateClass.h"
// Explicitly instantiate and export TempalateClass for int type.
template class LLVM_EXPORT_TEMPLATE TemplateClass<int>;